Welcome to my projects website! See below for some of my game development and software projects.
Developed in React using a serverless AWS Lambda backend in NodeJS, and MongoDB. This app leverages data gathered from Twitter’s API and Smash.gg’s GraphQL endpoint to display recent and upcoming tournaments with related mentions on Twitter.
Developed and deployed on a Raspberry Pi. Utilizing javascript within the ‘Magic Mirror’ framework, this module queries recently posted games from the itch.io website (via an RSS feed) and displays them in a cycling feed on the screen.
I've submitted fixes on GitHub for bugs I've discovered in a few tools that I use. Includes software built on NodeJS, .NET, and others.
I designed and modeled the physical layout for this stage with 3D modeling tools. An artist gave it some style and it's now included the official release for Warsow, an open source first person shooter.
I collaborated with a small team (Eden's Treasures) to create two mods for One Step from Eden using C# and LUA. Published on Steam Workshop with 500+ downloads. The two mods are "Bolts and Volts" and "Juggler's Pack", which add new core mechanics and a number of new assets for additional gameplay and replayability.
Reprise is a RomHack of Castlevania Aria of Sorrow that changes the core gameplay to become a completely randomized, endless roguelike. Tons of customized content and gameplay modifications written in over 5000 lines of assembly.
This FPS game was made in 7 days for the 7DFPS game jam as well as ProcJam (2020). It was built in Unity using C# and features procedurally generated levels.
This mod for Minetest in LUA that provides a custom set of enemies. 1200+ downloads on ContentDB.